“It is about Senua’s view; with her dreams and what is really real being exhibited as one at the same”
When some personalities from Senua’s past handled her psychological state for a danger, she is ready to utilize it to her benefit to observe the order from the chaos of her environment–discovering solutions and patterns in ways that others would not have the presence of mind to view. Regardless of how frightening and draining her psychosis could be, Senua can browse the several trials owing to her remarkably heightened understanding, which arrives in many of special puzzle solving minutes.
For the most part, puzzles revolve round unlocking doors by discovering glyphs concealed in plain sight or in alternative perspectives that need manipulating Senua’s attention, illustrating her subjective focus on detail. While these puzzles may be smart, exactly the exact same style happens far too frequently, making a number of the drawn out strings a chore. On the reverse, the minutes at which Senua is stripped off of her perceptions and equipment, forcing her to take a more subdued approach to prevent her enemies, felt a lot more interesting and engaging.
In among the game’s greatest moments, the shadows themselves function to be a true threat since Senua rushes from 1 light source to the next at a darkened cavern, all of the while memories of her own agony and distress come flooding in–obscuring your vision while she is making a dash to safety. These minutes are a true highlight, causing exactly the exact same pulse-pounding sense of urgency seen from set-piece minutes in Resident Evil 4, which makes a seemingly straightforward objective to an unnerving encounter–that in ways truly sums up exactly what Hellblade is all about. When these moments function to be a few of Hellblade’s very profound and affecting seconds, it uses these sparingly to aid break-up overall puzzle solving and barriers, which feel slightly dull by comparison.